Unfortunately, these controllers show up as a generic input device, which may not. Macs also support Sony’s latest controllers by default, even with a wireless connection. You’ll need a hardware adapter to use the controller wirelessly. Unfortunately the Nyko is the only one I have available to test with. Windows supports Sony PS4 controllers without additional software as long as you plug them in via USB. This seems like a hack, so I'm wondering if there is a better way to handle this so that it would not break other controllers on OS X. After doing that, everything worked perfectly for my Nyko controller. I edited ControlState Joystick::Hat::GetState() in to basically ignore case 0 (since the default state of my controller's hat is 0) and also bind 1/up, 3/right, 5/down, 7/left. I finally got around to building Dolphin on OS X and I fixed this issue in my case. The Xbox 360 controller has been used in the. logs, screenshots,Īll other buttons and analog sticks map correctly.Īlso, I am able to correctly map the D-Pad in SNES and NES games in OpenEmu on OS X, so it doesn't appear to be a hardware compatibility issue with the controller. The controller is also compatible with PCs, though wireless controllers will need the Wireless Gaming Receiver. Is there any other relevant information? (e.g. What are your PC specifications? (including, but not limited to: Operating Which versions of Dolphin did you test on?ĭoes using an older version of Dolphin solve your issue? If yes, which
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